Tuesday, 25 February 2025

Project Wood Elves: army list testing



After having presenting the Stillmania project, here are some further thoughts on it!

I wrote down a few ideas first:

  • small army with few miniatures (ideally less than 60)
  • focus on shooting
  • include some stuff because rule of cool
  • easy to transport and to magnetize!
  • include Tree stuff (Treeman or Treekin or both)
  • must have a Dragon!
After that I drafted a few lists with slightly different styles:

LIST 1

  • Characters
    • Glade Lord on Forest Dragon
    • Spellweaver on horse lvl4 with Battle Magic and Ruby Ring of Ruin
    • Spellsinger on horse lvl2 with Battle Magic and Lore Familiar
  • Core
    • 3x5 Glade Guard with Hagbane Tips
    • 2x5 Deepwood Scouts with Hagbane Tips
    • 2x5 Glade Riders with Reserve Move and Hagbane Tips
  • Special
    • 1x5 Sisters of the Thorn
    • 1x5 Deepwood Scouts with Hagbane Tips
  • Rare
    • Treeman
    • Great Eagle

LIST 2 

  • Characters
    • Glade Lord on Forest Dragon
    • Spellweaver on foot lvl4 with Elementalism
    • Shadowdancer with Spear of Loec
    • Glade Captain as BSB
  • Core
    • 1x12 Glade Guard with Banner of Midsummer's Eve
    • 1x6 Deepwood scouts with Hagbane Tips
    • 2x5 Glade Riders with Reserve Move and Hagbane Tips
  • Special
    • 1x5 Sisters of the Thorn
    • 1x5 Wardancers
    • 1x3 Tree Kin
    • 1x5 Wild Riders
  • Rare
    • Great Eagle

LIST 3

  • Characters
    • Glade Lord on Great Stag
    • Spellweaver on horse lvl4
    • Waystalker on foot
    • Waystalker on foot
  • Core
    • 2x8 Deepwood Scouts with Hagbane Tips
    • 1x5 Glade Guard with Trueflight Arrows
    • 1x9 Glade Riders with Reserve Move and Hagbane Tips
  • Special
    • 1x6 Wild Riders
  • Rare
    • Great Eagle
    • Treeman
    • 2x6 Waywatchers with Arcane Bodkins

Some testing

The first list was tested vs Khemri and vs Chaos undivided.
In the first case it was a victory for the Elves but mostly because of very good dice rolling, and that with poison is not a clear indication on how it would usually play on the field.
The Treeman was useless by itself so clearly I need to use it differently or field a different unit. In addition, against an army with high armour save, poison might not be as effective, so another type of Tip might need to be tested.
Also, the first list has so much shooting and avoidance that it might end up being boring so I might need to mix in some Wild Riders to have some combat ready units. 

The second test game was completely different. The poison was mostly ineffective and overall the shooting bounced back on the armour save of the Chaos warriors that managed to get to combat and smashed to pieces the whole Army. It was a super clear defeat for the Elves.

After that game I draft a new variant of the list with more riders and slightly different approach to shooting, that you can see in list 3. I have planned now a couple more games with the different lists to see which one feels better.

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