Monday, July 31, 2017

Legion Veteran Sergeant

This miniature comes with the Standard Bearer as part of the Legion Command kit, but, as I already have many different Praetors and Consuls, I have decided to paint him as a Veteran Sergeant.
I might still use him as a Commander in some games, but in any case he fits nicely as Sergeant of one of my Veteran Units.



Painted in 2017.

Monday, July 24, 2017

Legion Veteran Tactical Squad (I)

This is the first of the two units of Veterans I have for the Army.

I have decided to try and differentiate them from the rest of their colleagues. I have added a Chainsword and Bolt Pistol to each one, and I have tried to mix different kind of armours and weapon styles to give them a bit of an eclectic style.

Regarding the paint job, I have followed the standard green, but I have painted one shoulder pad red with the custom veteran symbol.
I think these guys, aside from having good rules, look quite cool on the table, I am quite happy as to how they have turned out.




They add a total of 160 points to the Army.

Painted in 2017.

Monday, July 17, 2017

Legion Tactical Support Squad (IV)

I was not planning on having another Tactical Support Squad, as I already have three, with different weapon combinations, but these six marines came with a pack I bought, so even though I don't need them, I was not going to throw them away!
Therefore, I just gave them a quick paint job, you just never know when you are going to need more plasma!



This adds a total of 190 points to the Army.

Painted in 2017.

Monday, July 10, 2017

Justaerin Terminator Squad (II)

Here is the second Justaerin Squad.
I have followed the same technique as before, quick paint job designed to bring the figures fast to the battle.
I am showing here several combinations of arms and weapons. I have enough lightning claws for four terminators, as shown in the last picture. I doubt that I will be able to field them together, but you never know.
With this post, all the terminators are painted save for the Captain.




These five add a total of 225 points to the Army.
Painted in 2017

Thursday, July 6, 2017

Sons of Horus vs World Eaters

It has been a long time since I posted a battle report on the blog, so this next report was long due!

As I did not have much time to play, we agreed on playing just 1,500 points.

Sons of Horus


To select the Army List there were two restrictions:
  • Try some new unit. I have not used the Terminators in battle, but 1,500 points are not enough for them, so I decided to try the Reavers instead.
  • The whole Army needed to fit into a single maxi Feldherr bag, as I could only carry one with me, this means using less miniatures than what I am used to.
The list looked like this.
  • Consul Delegatus with Jump Pack, Master Crafted Lightning Claw, Bolt Pistol, Artificer Armour
  • Dreadnought Talon
    • Cortus with Kheres Assault Cannon and Close Combat Weapon
    • Cortus with Kheres Assault Cannon and Close Combat Weapon
    • Cortus with Multi-melta, Chainfist and Extra Armour
  • 10 Veterans
    • Rhino with Extra Armour
    • Sergeant with Power Fist and Artificer Armour
    • Plasma gun
  • 10 Veterans
    • Rhino with Extra Armour
    • Sergeant with Artificer Armour
    • Plasma gun
  • 9 Reavers
    • Sergeant with Melta Bombs and Artificer Armour
    • Jump Packs
  • Legion Sicaran with Heavy Bolter Pintle-Mounted and Heavy Bolter sponsors
Rite of War: Chosen Duty

Thanks to the Rite of War of the Delegatus, both Veteran units count as Troops.
The List is built around the idea of having few miniatures and testing the Reavers, so it does not have a very clever master plan behind. The basic strategy would be to hold on Reserve both Veterans and Reavers and hopefully outflank on the second turn taking advantage of The Edge of the Spear rule. The three Dreads and the Sicaran meanwhile try to deal some damage to the main force of the Enemy while the Dread with Chainfist tries to get as close as possible to the biggest damage dealer of the Army, which is most likely a Predator or a Deredeo, based on previous battles.

World Eaters


The list is as as follows:
  • Praetor with Artificer Armour, Digital Lasers, Iron Halo, Melta Bombs, Paragon Blade, Power Fist
  • Contemptor Dreadnought with Kheres Assault Cannon and Close Combat Weapon
  • 1 Tactical Squad
    • Apothecary
    • Legion Vexilla
    • Sergeant with Artificer Armour and Melta Bombs
  • 12 Tactical Squad
    • Legion Vexilla
    • Sergeant with Artificer Armour and Melta Bombs
  • 12 Tactical Squad
    • Legion Vexilla,
    • Sergeant with Artificer Armour and Melta Bombs
  • 5 The Red Butchers
    • 4 Second Power Axe
    • Sergeant with two Chainfists
  • Deredeo Pattern Dreadnought with Aiolos Missile Launcher, Twin-linked Anvilius Pattern Autocannon Battery, Twin-linked Heavy Bolter
Rite of War: Beserker Assault


Report

Pre-battle

We both rolled for our Warlord Traits and I got Bloody Handed (causes fear) and he got Paladin of Glory, (fearless), which somehow invalidated each other.
We then rolled for mission and we got War of Lies and Ambush, in which one Army ambush the other, having the Defender deploy in the middle of the battlefield and the attacker entering the field for any of the opposing sides of it, and for the mission points we got five objective markers that we needed to capture in a fixed-size six turn battle.

Deployment

I won the roll for the deployment so I chose to be attacker as I felt that one of the best things of my Army was the ability to Outflank which three units and hopefully surprise the enemy. 

Therefore, the World Eaters proceed to deploy in the center, more or less covering every possible side.


While I deployed my three Dreads and the Sicaran on the right, denying completely the left flank, with the idea of Outflanking on turn two onto one of the sides, and pushing through one of the units with two of mine. Since I would oppose two Dreads and a Sicaran vs the Deredeo and Dread, I thought I had good chances of doing something nasty.

Turn #1

The World Eaters start the Battle by just moving slightly to the side of the building, to get some cover against the fire that will come from the Sicaran and Dreads. There was no shooting or assault on this first turn.


The Sons of Horus start by moving the three Dreads and the Sicaran towards the enemy. The Dread with Multi-melta misses the shot against the Deredeo, and all the shots from the Sicaran against the Deredeo also have no impact. Then the Red Butchers get a shower of fire from a Dread with an Assault Cannon but they manage to save all armour rolls. So basically no effect on the first round of shooting!
On the assault phase the Dread manages to assault a tactical unit and kills two marines, the sergeant has melta-bombs but he does not manage to kill the Dread. The unit passes the Morale test so we continue for another round.

Turn #2

On the second round things start to get nasty for the Sons of Horus.
The Deredeo shoots the Sicaran and manages to immobilize it. The Contemptor shoots the Cortus and it takes one hull damage point.
In the assault phase, the Contemptor does not manage to reach the Cortus, but the Red Butchers assault the Cortus that has the Multi-melta and manage to kill it with ease, with the Cortus managing to kill one Butcher before dying.
The combat between the unit and the Cortus at the bottom of the battlefield continues with another casualty for the World Eaters, which does not force them to run.


This was the turn I expected some of my reserves to arrive with Outflank and to make a difference on one side of the table. I managed to get both Veteran units on the table, on the same side, so I decided to roll in with the Rhinos and shoot both Plasma guns to the rear of the Deredeo, thinking that I might destroy it, and then I would be free to deal with the unit of the Praetor in the next turn.
During my shooting phase the Sicaran managed to kill one Red Butcher after shooting all possible weapons at them and the Vets managed to just destroy one weapon of the Deredeo, after four shots with rapid fire. Not what I was expecting!
On the Assault phase, my Cortus that was overcharged with +1 I managed to kill the opposing Contemptor and started to advance towards the injured Deredeo.
At the bottom of the field, the Cortus still does not manage to kill any marine, so the combat continues.

Turn #3


The World Eaters managed to destroy the Sicaran in the assault phase with the Red Butchers and injured my Cortus causing another hull point to be lost.
The combat at the bottom of the battlefield continues and now there are only six marines against the Dread.
(sorry I forgot to take a picture after the World Eaters turn #3)

During my turn the Reavers appeared, again, from the same side of the table as the veterans.
Having lost the Sicaran I focused on the left side of the table. One of the Veteran units disembarked and started to advance towards the World Eaters, while the other shot the Deredeo from the top of the hatch. The Reavers with my Consul advanced towards the World Eaters.
On the shooting phase I failed my shots against the Deredeo and I realized I should have probably disembarked and shoot the World Eaters so that I could assault them. That was probably a big mistake.
After a very unsuccessful shooting phase, I assaulted with the Reavers and with the Veterans, but the Veterans failed the assault as they needed a 5 and rolled a 4. Big disaster as I was counting on having the bigger number in order to get extra attacks thanks to Merciless Fighters.
The result of that combat was a disaster, my Consul managed to kill a single marine, and after receiving three casualties against, and needed to pass a Morale test against L8, I rolled a 9 and run away...
To continue on the same trend, the Cortus, overcharged, tried to assault the Deredeo and it was killed before it had a chance to reach the assault.

 Turn #4

The battle was already going downhill for the Sons of Horus at this stage, so the World Eaters just needed to let it flow to win.
The Deredeo continued to walk backwards getting a bit further away from my Cortus while at the same time shooting at it, without destroying it, yet.
On the Assault phase, the World Eaters charged against the remaining Reavers and destroyed them. Then consolidated waiting for my assault with the Veterans.
To make things worse, at the bottom of the battlefield, the combat between the Dread and the marines that was lasting since the first turn ended when they managed to kill the Dread.


On my turn, I disembarked the Veterans and shot with both units against the unit with the Praetor, dealing little damage. Then, on the assault phase, after a total of 54 attacks, 14 injuries were dealt and only 4 World Eaters died. Then the World Eaters attacked and killed 8 veterans, causing a major panic on both units that caused them to run away and be wiped out.


Even though the battle was for six turns, there was no need to continue it, after this turn only one Rhino was left. At the end, even though the Praetor was the only miniature left of the unit, and with two injuries, he had managed to wipe out three entire units.


Result

I think I made a big mistake on turn #3 when I should have disembarked both units and attacked the unit with the Praetor, but I think I got too much punishment for it. Almost anything that could have gone wrong, went wrong! I managed to fail the assault of the vets when they only needed a five, I did not manage to get a single hit on the Deredeo on the first turn, and the Red Butchers shrugged off any shot I made at them...
In any case, I think the list could work well with some adjustments, probably I need to change the equipment of the Consul, as it was pretty much useless against more powerful opponents.
On short, I need to play more to keep on learning from these mistakes.

The final count of points was 17 for the World Eaters vs 3 for the Sons of Horus

Monday, July 3, 2017

Justaerin Terminator Squad (I)

For today I have the second Terminator Squad of the Army, and the first Cataphractii.
I have a total of 10 terminators divided into two Justaerin squads that can go to battle with Abaddon.
As I already showed before, the figures are magnetised so I can exchange different arms and I don't need to paint too many figures, just lots of arms and weapons.

It is a quick paint job, just to make them ready to use. The black of the armour is quite flat, but if I have time, I can always come back and apply some highlights to it.



These five add 225 points to the Army.

Painted in 2017.